outside of the original boxset) its name on the spine changed to The Sorcery! Spell Book, the "!" being added after the word Sorcery!). Interestingly, in those prints where it was produced to be sold individually (i.e. It was then, for a very short time, published separately after the release of Kharé - Cityport of Traps until 1984 when Penguin migrated the Sorcery! books to Puffin Books.
The original release was unnumbered in the original Penguin series ( ISBN 0-14-006793-0).
It was written by Steve Jackson and illustrated throughout by John Blanche. Rock, Paper, Shotgun.The Sorcery Spell Book (also called The Sorcery! Spell Book) was a special spell book packaged with The Shamutanti Hills as the first release in the Sorcery! series by Penguin Books in the boxset entitled " Steve Jackson's Sorcery!" in 1983. "The RPG Scrollbars: Avoiding Adventures In Sorcery!".
The first and second parts of Sorcery! were released as a single volume onto PC and Mac through Steam in February 2016. Khare: The Cityport of Traps was released in 2014, The Seven Serpents was released in 2015, and The Crown of Kings released in 2016.
The Shamutanti Hills was released on Android on March 12, 2014. The subsequent iOS releases were Sorcery! 2: Kharé - The Cityport of Traps in October 2013, Sorcery! 3: The Seven Serpents in April 2015, and Sorcery! 4: The Crown of Kings in September 2016. The first entry Sorcery!: The Shamutanti Hills was released by Inkle in May 2013 on the iOS App Store and was a 'Game of the Year' finalist for TouchArcade, Mashable, and Gamezebo.
The third entry, The Seven Serpents, significantly expands the adventure by adding a whole new layer where the map is explored in two intertwined time lines. Additions include a different combat mechanic that includes turn-by-turn energy, the inclusion of your spirit animal, and spelling out names of spells from a star sky. They also contain expanded content vis-à-vis the original gamebooks - the first entry, The Shamutanti Hills, featuring the fewest such expansions the last The Crown of Kings, the most. The games are text-based fantasy quests based on Steve Jackson's choose-your-own-adventure novels, and incorporate visual and interactive elements not present in the gamebooks.